techniques of high magick king and skinner


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. The Fool. Idea, thought, spirituality. (That is, if the subject which is enquired about is spiritual.) If  
the Divination is about a material event of ordinary life, this card is not good, and shows folly,  
stupidity, eccentricity, and even mania, unless with very good cards. It is too ideal and unstable to be  
generally good in material things.  
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. The Magician. Skill, wisdom, adaptation. Craft or cunning always depending on its dignity.  
Sometimes occult wisdom.  
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. The High Priestess. Change, alteration, increase and decrease. Fluctuation (whether for good or evil  
is again shown by cards connected with it). Compare this card with Death and the Moon.  
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. The Empress. Beauty, happiness, pleasure, success, also luxury and sometimes dissipation, but only  
if with very evil cards.  
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. The Emperor. War, conquest, victory, strife, ambition.  
. The Hierophant. Divine wisdom. Manifestation. Explanation. Teaching. Resembling in some  
respects, the meanings of the Magician, the Hermit, and the Lovers.  
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. The Lovers. Inspiration (passive and in some cases mediumistic, thus differing from that of the  
Hierophant, Magician and the Hermit). Motive, power, and action, arising from inspiration.  
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. The Chariot. Triumph. Victory. Health. Success though sometimes not stable and enduring.  
. Justice. Eternal justice and balance. Force, but arrested as in the act of judgement. Also in  
combination with other cards, legal proceedings, a court of law, or a trial at law.  
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. The Hermit. Wisdom sought for and obtained from above. Divine inspiration (but active as opposed  
to that of the Lovers). In the mystical titles of the cards, this with the Hierophant and the Magician are  
the three Magi.  
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0. Wheel of Fortune. Good fortune and happiness (within bounds), but sometimes also a species of  
intoxication with success, if the cards near it bear this out.  
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1. Strength. Courage, strength, fortitude. Power not arrested as in the act of judgement, but passing on  
to further action, sometimes obstinacy.  
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2. The Hanged Man. Enforced sacrifice. Punishment, loss. Fatal and not voluntary. Suffering  
generally.  
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3. Death. Time. Ages. Transformation. Change is involuntary as opposed to the Moon. Sometimes  
death and destruction, but rarely the latter, and the former only if it is borne out by the cards with it.  
Compare also with the High Priestess.  
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4. Temperance. Combination of forces. Realisation. Action (material). Effect either for good or evil.  


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114 115 116 117 118

Quick Jump
1 46 93 139 185